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andzrave
__init__.py
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__init__.py
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import display from time import sleep import audio import buttons import mch22 import sys import os APP_PATH = "/".join(__file__.split("/")[:-1]) sys.path.append(APP_PATH) audio_file = APP_PATH + "/tschunk.mp3" print("audio: ", audio_file) import dragon audio_init = audio.play(audio_file, volume=0) global bg global kite global kitet bg = True kite = True kitet = True colors = [ 0xFF0000, 0x00FF00, 0x0000FF, 0xFF00FF, 0xFFFF00, 0x00FFFF ] colors2 = [ 0x00FFFF, 0xFF0000, 0x00FF00, 0x0000FF, 0xFF00FF, 0xFFFF00 ] class State: name = "Andz Rave 2022" color_index = 0 x = 0 y = 0 x_motion = 2 y_motion = 2 x_scale = 1 y_scale = 1 def reboot(pressed): if pressed: mch22.exit_python() def playaudio(pressed): if pressed: tschunk_id = audio.play(audio_file, volume=150) print("Button A pressed") def bgcolor(pressed): if pressed: global bg if bg: bg = False else: bg = True print("Button START pressed") def kitecolor(pressed): if pressed: global kite if kite: kite = False else: kite = True print("Button SELECT pressed") def kitetoggle(pressed): if pressed: global kitet if kitet: kitet = False else: kitet = True print("Button MENU pressed") buttons.attach(buttons.BTN_HOME,reboot) buttons.attach(buttons.BTN_A,playaudio) buttons.attach(buttons.BTN_START,bgcolor) buttons.attach(buttons.BTN_SELECT,kitecolor) buttons.attach(buttons.BTN_MENU,kitetoggle) def cycle_color(): # Increment the color index State.color_index = (State.color_index + 1) % len(colors) def draw_text(): display.drawText(State.x, State.y, State.name ,colors[State.color_index], "PermanentMarker22", State.x_scale, State.y_scale) display.flush() def movetick(): # Move the text State.x += State.x_motion State.y += State.y_motion x_upperbound = display.width() - (display.getTextWidth(State.name, "PermanentMarker22") * State.x_scale) y_upperbound = display.height() - (display.getTextHeight("PermanentMarker22") * State.y_scale) # Check for collisions if State.x < 0 or State.x > x_upperbound: State.x_motion = -State.x_motion State.x += State.x_motion if State.y < 0 or State.y > y_upperbound: State.y_motion = -State.y_motion State.y += State.y_motion while True: #print("bg: ", bg) if bg: display.drawFill(colors[State.color_index]) else: display.drawFill(0x000000) movetick() cycle_color() draw_text() #dragon.brightup() #dragon.brightanimation(1) display.flush() #print("kite: ", kite) if kitet: dragon.lightup_led() else: dragon.lightdown_led() if kite: if kitet: dragon.brightup() else: if kitet: dragon.brightdown() sleep(0.1)